Playable non-human races include three varieties of elves - High, Wood, and Dark - as well as the Khajiit and Argonian beast races. However, players who are so inclined can choose to go another path well in Skyrim's narrative. Vampirism in Elder Scrolls games like Skyrim is a bit different than what players might expect. Rather than getting bitten by a vampire and consequently transforming through supernatural forces, players become one of the undead creatures by catching a disease. Players can contract Sanguinare Vampiris by taking damage from any vampire or creature, and if not cured within three in-game days, they will become vampires themselves.
Even once fully turned, it's possible for players to purge themselves of vampirism by giving a filled black soul gem to Fallon in Morthal. Any race is susceptible to the disease, but only werewolves are completely immune. Once players become vampires, Skyrim's gameplay can change significantly.
Regardless of race, character appearances will change slowly, as characters grow fangs, their skin becomes paler, and their eyes become red. If one wants to be infected with the same disease, but wants the Dawnguard version, they should instead type in the command, player. Obviously, this will only work if the Dawnguard add-on has been installed. While infected with Lycanthropy as a result of getting involved in the Companions questline, or when otherwise engaged in Beast Form as a result of a bug related to Hircine's Ring , player characters effectively become fully immune to vampirism, as they cannot contract the pre-requisite Sanguinare Vampiris disease.
Hevnoraak's mask will grant resistance against diseases and infections. Note that, regardless of any other preventative measures taken, opting to become a Vampire Lord will inflict the status instantly, removing Lycanthropy if already present. It's also possible to become a vampire while retaining Lycanthropy via console commands.
A Khajiit vampire. The teeth of Khajiit vampires develop saber-like fangs and their eyes become more catlike. Vampires are easily distinguishable from a non-infected individual. As a result of the hemophiliac virus , the infected slowly grow paler. Fangs protrude from their gums, allowing for easier feeding of blood. Eye color changes from the spectrum of average hues to red. When infected, the fur of the Khajiit alters as the skin of a human or elf would.
Long-toothed by nature, the incisors of the Khajiit grow exceptionally long, so that they protrude below the lip. Their pupils also become slit-like. Similarly with the Argonians; they grow pairs of double fangs which protrude from the upper jaw at the front of the mouth, the eyes if not already slit will become pale and slit-like, and the color of the scales grow grayer as the infection worsens.
After approximately twenty-four hours without feeding, a vampire progresses a stage. Feeding always brings the vampire back to stage one. Without Dawnguard installed, characters become hostile toward the vampire as the infection deteriorates, attacking them on sight. Dawnguard removes this penalty and people will treat a blood-starved vampire like any other person. Since becoming a Vampire classifies the Dragonborn as undead , they will gain the effect of the Necromage perk if chosen as a Restoration skill.
A basic Vampire character at stage four raises its Resist Frost to Essentially, everything in Active Effects is enhanced by this perk. If the Dragonborn is at stage four of vampirism without the Dawnguard add-on, to avoid hostile characters, they must travel by night and avoid places where a vampiric infection would be noticed.
Because vampirism bolsters Illusion spells, casting spells such as Pacify on characters can prevent them from attacking a vampire. Perks such as "Kindred Mage" and "Hypnotic Gaze" may need to be unlocked first for higher-leveled people to be affected by the spell.
A vampire feeding on Drevis Neloren. Drinking the blood of the uninfected stays the vampiric infection. Levels of vampirism can be reversed simply by drinking blood.
Feeding accrues a bounty of 40 in the corresponding holds, if caught. Sneak , Muffle , and invisibility are powerless to decrease the chances of detection. There are two methods for feeding available to vampires:. To feed, one must approach a sleeping humanoid and press the interaction button. One must select feed to execute the feeding command. During the session, the vampire bends over the slumbering victim and the screen flashes a light magenta color.
A message reading "Your vampiric powers recede as you feed. The same person can be fed from multiple times in one night, or across nights, and they are never killed as a result of the feeding unless the Vampire Lord power is active at the time. As with pickpocketing , incessant interaction with a target increases the chances that they will awaken. With the addition of Dawnguard , conscious humanoids can be fed upon.
It works similarly to the sleeping method, but requires the Dragonborn to cast the Vampire's Seduction spell on a person first.
This spell is only available at stage two of vampirism and can only be used once per day. It only affects characters up to a certain level, so the target must be chosen carefully before casting the spell. The dungeon in Castle Volkihar has some cattle that appear to be permanently affected by Vampire's Seduction and can be fed on while conscious. The Elder Scrolls V: Dawnguard , the first official add-on for Skyrim redesigned the vampire game mechanic, adding a perk skill tree and revamping the physical appearance.
During the quest called " Bloodline ", the Dragonborn must decide whether to continue assisting the Dawnguard or join Harkon and the Volkihar Clan. Choosing the path of Harkon grants the ability to become a Vampire Lord, unlocking the potential to utilize eleven unique perk abilities. It should be noted that siding with Dawnguard does not cancel the possibility of becoming Vampire Lord. Among the newly added spells is the ability to drain life to vitalize the Vampire Lord and the ability to summon Gargoyles the way atronachs are summoned via the use of Conjuration magic.
The power bite attack adds unique cinematics in which the Vampire Lord wraps its wings around the victim and bites them on the neck. Becoming a Werewolf automatically cures vampirism.
Aela the Huntress turns the Dragonborn into a werewolf should they decide to join the Companions and become a member of the circle. If you rid the disease early on before the onset of symptoms, then a simple Cure Disease will do the trick or going to temples in towns and using the altar.
At later stages, however, it is still possible to cure yourself by resorting to Lycanthropy or doing the quest Rising at Dawn. However, becoming a lycanthrope is permanent unless you progress through the companions and it has its own costs and benefits. Last Edited: 22 Nov pm. Note that if you have the Dawnguard expansion pack, the Vampire Lord functions differently from the standard Vampire discussed here. Visit the Vampire Lord page for more relevant information. Disadvantage : You will be attacked by the citizens of Skyrim for being a vampire.
How to Cure Vampirism. Was this guide helpful? YES NO. In This Wiki Guide. Bethesda Game Studios' blockbuster open-world RPG puts players on the precipice of determining the future of Skyrim as the Empire waits for the prophesized Dragonborn to come; a hero born with the power of The Voice, and the only one who can stand amongst the dragons. Release Date.
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