Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article parts. Tips and Warnings. Things You'll Need. Related Articles. Article Summary. Author Info Last Updated: October 21, Part 1. Divide players into two teams. If you have a large number of players, you can form four teams, but the game is more fun with fewer teams and more players on each team.
Select one person to be your picturist for the first word. The picturist is the person who attempts to illustrate the word using the pencil and paper. Everyone else on the team will try to guess the word that the picturist draws. If you only have three players, one person must be designated to draw for both teams during the entire game. Supply each team with the proper playing equipment. Each team gets a category card, a pad of paper and a pencil.
The category card explains the meanings of the category abbreviations that you see on the playing board and word cards. If you prefer, you can draw on a dry-erase board and marker instead of pencil and paper.
Set up the game. Place the game board and deck of word cards in the center of the group. Place a playing piece on the starting square of the Pictionary game board to represent each team. Since the starting space is labeled P , each team will draw the person, place or animal category first. Determine if you will play by any special rules. Some people like to set special rules before starting a game in order to prevent any disputes later in the game. Talk to the other players about any house rules that you want to set before you start the game.
Part 2. Roll the die to see which team selects the first card. Each team rolls the die once and the higher number plays first. Leave them in the start space. Let both team's picturists see the card. After the first card has been selected, both team's picturists should have a chance to look at the word for five seconds before they begin drawing. Do not start the timer until five seconds have passed and both picturists are ready to draw. Have both team's picturists draw at the same time.
When both team's picturists are ready, start the timer and instruct the picturists to start drawing. Then each person needs paper, a writing instrument, and category card. There are four categories: e All Play AP where any word or expression may be used, D for difficult, A for action or verbs, P for nouns such as person, place, or animals, and O for object nouns which may be anything can be touched or seen. If a little triangle is next to the word on a card, it is automatically an all play category.
Ideally, Pictionary is played with four people in teams of two but can be played with fewer or more people. If there are only three people present in your game, two people battle it out guessing the clues and one is left being the dedicated picturist for both players. If there are more than four players you may add more people to each team or create multiple teams of even denominations.
Now everyone should be ready to play. Designate one person on your team to be the first picturist and roll dice to see which team goes first. The highest roll gets to pick a card from the deck and the All Play AP category is chosen for everyone to guess. Once the card is drawn, the picturist has 5 seconds before they must begin to sketch. Writing numbers or letters on your paper is against the rules.
The same team that is drawing is now trying to guess the drawn clue. If this is accomplished in less than one minute they advance themselves on the Pictionary board by rolling the die and a new card is drawn. Rotating drawing team members the person drawing the clue is part of the rules.
As part of the Pictionary objective, the first team to guess the correct clue on the Finish square is then named the winner of the game. It does not need to be your turn to win.
The following Pictionary rules are also to be followed during game play: Allowing answers to be plural or singular are rules that teams need to decide upon before the game begins. If you wish to locate something on the paper or cross something out, you may use an "X" as long as it is not used as a letter. You are not limited to the number or amount of paper that is used per clue.
Having pre-arranged clues or secrets within the team is against Pictionary rules. Common mistakes include drawing lines for each word in the clue indicating how many words to guess or drawing an ear to indicate that is sounds like something else. Spelling does not matter meaning that a player can draw clues for the word "chute" even though the card says "shoot. The rules below are some of the exact directions that came in the original packaging.
Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Pictionary. Play is quicker and more exciting when there are fewer teams, and more players per team. Provide each team with a pencil, category card and a colored playing mover which they place on the Start Square. Each word card in the Adult Card Deck has five categories, which relate to the colored squares on the board.
In the Junior Card Deck, the category is stated at the top of the card, and all the clues on that card relate back to the category. The die is NOT rolled to start. The starting team's Picturist takes a card from the top of the appropriate card deck if a team has a younger player, always use the Junior Card Deck , and secretly looks at the word to be played.
If this is a Junior card, the Picturist reads the category at the top of the card out loud to his team NOT the clue in the yellow bar - that is the secret word they are going to draw.
The timer is turned over and the Picturist has one minute to sketch clues to their team. Sketching and guessing continues until the word is identified, or the time is up. If a guess is correct, the team continues to play by rolling the die, advancing the number of squares shown and selecting a new Picturist. They then take a new card from the appropriate card deck and sketch the word matching the colored square that they landed on.
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