In Praise of the Worldsoul, Part 1. In Praise of the Worldsoul, Part 2. In Praise of the Worldsoul, Part 3. Slaughter Games. The Great Concourse. The Azorius Ten Most Wanted. The Seven Bells, Part 1. The Seven Bells, Part 2. Rogue's Passage. Boros Legion , Orzhov Syndicate. Isperia , Lavinia. Detain [39].
Rakdos , Exava. Unleash [40]. Trostani , Emmara Tandris. Niv-Mizzet , Melek. Jarad , Varolz. Security Blockade. Chronic Flooding.
Underworld Connections. Racecourse Fury. Urban Burgeoning. Each of these Auras enchants a land and grant that land an activated ability with a in its cost, an triggered ability which triggers when that land is tapped, or lets it untap during each other player's untap step.
Supreme Verdict. Loxodon Smiter. Abrupt Decay. Each of these rare multicolored spells with the ability to not be conventionally countered. SIZE: 8 players. Prizes for Swiss pairing events are based on total Match Points at the end of the tournament. SIZE: 16 players. Magic Online will provide 3 Return to Ravnica booster packs for the Top 8 booster draft. SIZE: 64 Players. The Top 8 will consist of drafting and deck building time plus three rounds, single elimination.
SIZE: Minimum 65 players, maximum players. SIZE: Determined by number of qualified players. All players in the Top 64 will also receive a premium copy of Deadbridge Goliath.
Although players may have multiple accounts qualified for the Return to Ravnica Release Events Championship, players are not permitted to have more than one of their accounts entered in any single event at one time. Players are not permitted to have any accounts entered in events played by other players for any reason.
Using an account other than your own, allowing any other player to use your account, selling your account, and other similar actions are all violations of the Magic Online User Agreement. Using cards like Eyes in the Skies, members of this guild can work on their mission to return Ravnica to its natural state by creating a force of creatures the likes of which the city has not seen in recent times. Populate as a mechanic can quickly produce a multitude of tokens, and don't forget that it can copy any token you might have in play—so choose wisely when you start casting spells with the Selesnya keyword.
The Cult of Rakdos is fervently devoted to mayhem and destruction. This black-red guild might have organized itself into a political unit in Ravnica, but any politics around it are well masked in anarchic tendencies that define its members. The Rakdos mechanic of unleash as seen on Grim Roustabout presents a devil's deal on creatures that have it. If you choose to make your creatures larger, they can't block.
Will you choose to send more powerful creatures into the red zone, or do you need to hold back with smaller blockers? The delicious unpredictability of your next threat's strengths is a potent tool for Rakdos mages. The Izzet League is a collection of inventors and mad scientists who are less concerned with creatures than with spells—specifically those red and blue in color. If you like making powerful and unpredictable instants and sorceries your focus, then Izzet might be the guild for you.
The overload mechanic means that you can take a fairly innocuous spell, like Mizzium Mortars, and supercharge it so that rather than targeting just one of your opponent's creatures it can hit them all, even if under other circumstances they might be untargetable!
The Golgari Swarm lives or should that be exists , as it blurs the line a little? Death is merely another part of life to the Golgari—whose fallen can feed those who replace them—making them relentless foes. The black-green power they hold is manifested in scavenge, a keyword found on some Golgari creatures. When a creature with scavenge dies or is put into the graveyard in any other way, you find yourself with access to a handy snack that can be "fed" at sorcery speed to another of your creatures.
This can present some interesting situations where you don't mind too much if your creatures get in fights in the early game and simply die, as even in death they can still have an impact on the later game. Finally, we have the Azorius Senate, the champions of law and justice. This white-blue guild likes to maintain firm some might say too firm control of what is going on in the city.
The senate's keyword, detain—seen on the likes of Lyev Skyknight—lets you lock away offenders for a time, bringing order to what can be a chaotic selection of foes. When a creature like the Skyknight comes into play, it can "detain" opposing permanents. This happens when the Skyknight enters the battlefield, and can't be stopped by killing the Skyknight. For a full turn cycle, the detained permanent can't attack or block if it's a creature , or use any activated abilities.
The way that you spot activated abilities is to look for a colon which I can't write inside brackets without it looking like a smiley face. If you like the idea of keeping things on lockdown, Azorius might be for you. Why am I so concerned with introducing you to all those guilds?
Players looking to eschew defenses and opting for all out aggression would be wise to pick Rakdos. At 4 mana, Corpsejack Menace is also the cheapest of the promo cards to field and should be able to rumble onto the battlefield every game. A single scavenge can range from a huge advantage to an instant win with the Menace on the table, but this may also be the selection most reliant on having other cards available. Wait a minute, this is a land!
Why does Selesnya get a land you ask? The Selesnya mechanic, populate, will let players copy this token quite easily. Players looking to take advantage of the token-cloning abilities of Selesnya need not worry that their promo is a land card, as it will be doing plenty of stomping. Return to Ravnica Prerelease events are scheduled to run September
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