Nerchio 7. INnoVation Rain 2. Flash 3. EffOrt 4. Bisu 6. Soulkey 7. Mini 8. A: The answer is twofold. Blizzard's intent is for players to focus on their assigned division. To that end, divisions cover a relatively narrow range of skill. The objective is that players who are both active and skilled will reach the top of their division.
The tier to which you are assigned contains a rating offset in order to normalize ratings. If tiers didn't exist, it would be immediately evident that certain divisions are worse than others. While a top player's division may have many players around rating, a weaker player's division may have their average closer to However, after normalization, it may turn out that the weaker player's division has an average closer to , which is much more competitive.
This creates incentive for the lower-tier players to continue playing because the gap appears to be more manageable. Wargizmo has a solid analysis of the system in place: On November 18 Wargizmo wrote: I was thinking about this today, and I think I understand why Blizzard do it the way they do.
Q: If I'm in a crappy division that turns out to have a large modifier, am I never going to appear in the Top ? A: You can still appear in the Top , your points just have to be that much higher than other players. That means in order to rank evenly with point players in a division with a modifier of 0, you would have to have points. Q: Will I ever have an opportunity to change divisions?
A: No, unless you get promoted or demoted into a different league. Q: Why can't we change divisions? A: Presumably, you are placed in a division when you are promoted into a new league according to your skill level.
For example, we see that the Top is consistently dominated by top-tier divisions. If it were possible to move laterally in a league from one division to another, it's likely that players would hop around from division to division extremely frequently, which would defeat the purpose of the design, which is to make players focus on their division. Q: Oh dear! My division isn't listed, what does that mean?! If your division isn't listed, then it just means there isn't enough information to determine its tier.
Q: How did you arrive at these numbers? What methods did you use? A: You'll notice that the list of players is numbered in Blizz's Top Some players are tied for the same rank. Because it's been explained that the Top is based on points but without division modifiers applied, that means that all players who are tied for the same rank in the Top all had the same unmodified point totals.
The Top doesn't list points, only player records, so you have to work backwards along their match history to determine what their point total was at the time of the snapshot. For example, if Player A is and his Top record was , but now it's , you would look at his current rating, go back in his match history, and start adding back points for losses and subtracting points for wins for his last 5 games. Let's say the result is a rating of and he's in Division A.
If Player B is also tied for and you determine his rating is in Division B, then you know that in Division B is equal to in Division A. Once enough of these data points surface and I was jotting them down in that "data points" spoiler section as I found them , patterns begin to emerge.
Q: How do these tiers impact matchmaking and points received per game? A: They don't. Matchmaking is determined by your MMR versus your opponent's MMR, and the point values per game is determined by your opponent's MMR versus your adjusted division modifiers excluded rating. Q: Is it true that newer divisions will have larger modifiers than older ones? A: NO! This is not the case. New divisions of all tiers are created all the time. Q: Does this information help me find out my hidden matchmaking rating MMR?
A: No. MMR is hidden and it will remain hidden. You cannot know what your MMR is, you can only get very broad estimates based on the quality of opponents you face. Unanswered Questions: - How does the system determine which division tier a player should be placed? Obviously by MMR, but to what extent?
Blizzard had mentioned that additional divisions would be added to Bronze to solve the Bronze Zero phenomenon, but have divisions or, extra layers of granularity been added to other leagues previously? Furthermore, if the Top goes away once the Grandmaster league is added, will we be able to determine tiers in any capacity? Obviously new divisions are created all the time, but it's the strength of those divisions that is unclear.
For example, Hartley Quest is a relatively new division but it has top-level players. Scout Kilo is an old division but it has relatively weaker players with the exception of David Kim. I guess it's just kind of hard to imagine any meaning beyond date joined when thinking of divisions. In 1v1 and random teams each teams only consist of one player.
The current league distribution for the different regions. League distribution over time. Seasons are marked by the colored sections of the x-axis. Mouse over on points to see date, season and league distribution for that point. New players will face lesser-skilled opponents than before, the league distribution will be modified, and "MMR decay" will be eliminated, at least temporarily. A new player is expected to qualify before entering a league. They must take part in 5 qualifying matches before being put into a league and division.
After a hidden [4] period of time, their skill level will be reevaluated. Players gain points for defeating opponents, especially stronger opponents. Before a match starts, players can compare their ratings — usually, one player will be "favored" over the other. If a player defeats a favored opponent, they will gain more points than if they defeat a weaker opponent.
Players also gain points from a bonus pool sometimes called "rested points" [4] for periods of time they have not been playing for. Players gain these points at a slow rate when they're not playing, up to a cap at the end of the season. When a player who has accumulated bonus points wins a match, they gain a share of bonus points equal to the number of points gained for winning the match. When a player gains points, they increase their rank and may even shift leagues.
A player that loses points will, in turn, lose rank and can fall to a lower league. On occasion, a player will face opponents from a higher league, in order to test their skill. Playing more games results in a more accurate skill level. The internal rating is not wiped or reset when league ladders are wiped and is separate from ladder points. Each team has a separate skill rating. Individual teammates have very little effect on the team rating, except to determine what placement matches they are put in.
Under the free to play model of StarCraft II , players will need to achieve ten "first win of the day" awards to gain access to the ladder. Players qualified for the league following the first week of a season as of October 24, , the start of the fourth season.
A list of the winners, updated in real time, can be found on the Grandmaster League page on the official Blizzard site. Each league is split into divisions of about players from the same area of very similar skill levels.
Tournaments held at the end of a season will determine division winners, who then compete for League championships. Divisions have names such as "Silver Tal'darim Bravo".
These names can be any reference to the StarCraft universe: the original game ex. The top eight players in each division qualify for tournament play. The pro league does not have divisions. Prior to season 4 not all divisions were created equal, but this wasn't transparent.
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